Come Sail Away CR Chart
Jun. 10th, 2022 02:06 pm
LuciusFirst of all: rude.
The shitty big brother she never wanted or asked for. Or even wants currently. Much like an actual big brother in that sense. Also like a big brother, despite her teasing and not-infrequent harassment of Lucius, hurt him at your own peril. In private she’d admit that she appreciates his steadfast company, and the fact she can always come bitch at him. But hell will freeze over before she admits it to Lucius himself.
Well, of course it's going to sound stupid when you say it like that!
They say that people who are the most similar are the people who fight the most, and unfortunately Skulduggery and Darcy are un-living testaments to this. The course of their friendship is littered with fights that are mostly their own damn faults, and moments of connection that few else on the ship could relate to. Having managed to withstand a major betrayal, Darcy remains devoted- if mistrustful- to the first among her father figures on the ship, and her oldest friend in this alien world.
Let's pretend I never said that and try to move forward.
Darcy’s first girlfriend, now in the past tense. She wanted more from her life than being a child soldier, and Darcy doesn’t want others dictating her life. Time will tell if the relationship can be recovered, or if the two of them are going to need to be very creative in avoiding each other on such a small ship.
It's never bad to meet an ally — and a soldier — in times of war.
Their first meeting was the start of a suicide mission to rescue people trapped and fighting to the death, their second was discussing how to make the Captain bleed, and their third was an interrogation/bullying session. Honestly, things are going how they started. Neither really trusts the other, but they’ve reached an uneasy truce recently. Even if Clarke is, as Darcy puts it, ‘a snake’, both seem to know that an alliance benefits them both for the moment.
Wouldn't want to live forever, anyway.
Kind of like two stray cats, Natsuno and Darcy aren’t necessarily close, per se. But there’s a mutual respect of space and privacy after the initial embarrassment that Darcy at least has come to appreciate. Sometimes it’s nice to be low-key and muted with someone without them worrying after your wellbeing. Life sucks and then you die.
there was so much blood and pain and crying, i didn't think big hero shit would look like that
The Arcade King. After a rocky start where he punched her girlfriend and then Darcy punched him, slowly slowly like a stray dog learning to accept pets, Vance has warmed to her. Trusted with information about his life back home and tasked with keeping an eye out if his death starts catching up with him. Initially it was just duty to the dead, but the friendship between two dead kids is something special.
I'd rather not have a third ass-kicking by you slotted in my schedule.
A fellow competitive gremlin, neither probably know how deep their similarities run just yet. Maybe if Darcy practices what she preaches and reaches out, they’ll find comfort in being black sheep and the cruelty that their circumstances required of them. For now, it’s all amicable ass-kicking and DDR tournaments that they take way, way too seriously.
'S why we just gotta find good company that makes it all bearable, right?
Dying and coming back might be the norm aboard the ship, but finding someone else with some experience dying and coming back and coming back again prior to their arrival is a rare gift. Phil is a source of deep comfort and assurance, someone Darcy can go to when she needs to sort her feelings out. Keeping him alive is one of the many duties she’s taken upon herself; and her failure to do so weighs on her more heavily than it does some of the others.
Yeah, and I got to carry around a tacky fish that sang 'don't worry, be happy' at me while I decided to bury myself, but you don't see me being all grumpy about it.
Due to Ava and Undine’s connection, Darcy had been forced into at least trying to be amicable with Ava. Now having forged a stronger friendship through shared experiences and esteem for Skulduggery, it’s still not a relationship free of troubles or awkwardness. But Ava is increasingly someone Darcy knows she can rely on, even if asking for help remains difficult.
Prove yourself and I can see the future for you
A pair of hungry half-feral guard dogs, Darcy probably has more respect in the pure authority sense for Izzy than most aboard. Respect for his skills, of course, but respect for him as someone older and wiser, as someone who has had to work for every single scrap he’s ever got. More than just idolisation, Izzy is already someone who Darcy intends to model herself on, and she’s eager to prove herself to him.
I'd have made the same mistake ... it seems we're kindred spirits, of a sort.
Her brother by choice, Dimitri is Darcy’s closest friend aboard the ship and her trusted confidant. They’ve defended each other, been by each other’s side through sleepless nights, and she loves him. Seeing the reality of what the tragedy of his past did to him did not shake her loyalty. Now all they need to do is keep being there for each other, and refusing to let their own troubles drag them back into the dark.
Thank you, for doing that.
Dimitri’s… vassal, and therefore a friend of Darcy’s. He’s big and quiet and doesn’t ask stupid questions, doesn’t ask much of Darcy at all. They bonded quickly over mutual concern for Dimitri, but as Dimitri’s mental health worsens and he pushes Dedue away… her loyalties may be tested.
I'm glad you're proud and I'm happy you're watching me.
There’s so few places for sweetness and softness aboard the hell-ship they find themselves on. Fio’s presence is both a tragedy and a blessing, a sign of all the reasons why they need to stop the Captain and one of the more pleasant parts of life aboard the Serena Eternia all at once. Darcy’s an only child in her own world, but she’s quietly relishing the chance to be a big sister here to Fio; and though there’s many aboard Darcy would choose to die for, Fio is the only person so far who she’s chosen to live for.
I, nor anyone else, is capable of saving every single person there is to save.
Peter and Darcy got off to a superbly terrible start. Forced into conflict repeatedly over their shared concern for Undine, eventually- again- they’ve found that their similarities outnumber their differences. At their core is a shared understanding of duty, a care for others in spite of what they’ve experienced, and of course, a shared talent for fencing and boxing. Hopefully their tenuous peace will last.
The world...was beautiful, then. And I wanted to be part of it.
To say that Erin and Darcy get on like cats and dogs is an understatement. A more apt description would be Sodium metal and water; incredibly explosive and volatile whenever they meet. In many ways they’re too similar, and in others, they’re too different to allow for real understanding. Any peace between them is temporary, and both sides surely hear the phantom clock ticking down to the next detonation.
Can you even begin to fathom what you thought to threaten me with? Do you understand?
A long-standing antagonism mixed with curiosity and tentative hope of understanding has burned to an outright, uncomplicated hatred. It was, as many things are, solely Darcy’s fault. Nevertheless, any goodwill he may have amassed by the small acts of charity extended towards her has fizzled out. She believes him incapable of caring about anything other than himself, despite evidence to the contrary. And he’s NOT HER REAL DAD, SKULDUGGERY.
Come Sail Away Application
Apr. 29th, 2022 03:03 pmPLAYER
Name: Bastian/Bash
Age: I am in fact above 18
Contact: @/Sir_bashalot on plurk and hyenapie#6353 on discord
Permission Post: Right here
Reserve: N/A
CHARACTER
Name: Darcy Anaïs Myriam LeJeune
True Name: Darcy, just Darcy
Canon: Original character from the Geist: the Sin Eaters tabletop roleplaying system.
Age: 16
History: Born in Lyon France, Darcy was a serious, fiercely determined kid. She fell into sports pretty quickly as an outlet for her excess of energy, picking up fencing when she was old enough, along with dabblings in boxing, short-distance sprinting, and high-jump. She had aspirations to represent France in the Olympics in fencing that were quickly cut short by her mother being injured in action, and a nervous breakdown as a result that left her able to see ghosts. Age 15-16 was spent in between psych appointments, training, trying to handle schoolwork, trying to pretend like she wasn't being swarmed by spirits of the dead, and taking care of her injured mother. When she went missing after a brutal loss at a local fencing tournament, nobody could say they were much surprised.
Except, of course, that she didn’t ‘go missing’. She was murdered.
Pushed off a bridge by a faceless assailant she never got to see, she drowned in silence, away from everyone who knew her, unable to fight back. Her last moments were filled with unspeakable, incandescent outrage. So when a hand reached through the darkness to pull her back ashore, she took it.
Now one of the Bound, a person who made a deal with a powerful geist to return to life, she is called to seek vengeance for the dead who cannot pass on. She does not, however, have to like this calling, and often doesn’t, frequently struggling to balance her passions and goals with the demands of the spirit that brought her back to life.
Powers/Abilities: Typically the Bound do not die when killed due to the influence of their geists, which will obviously be nerfed for this game. Darcy can speak and interact with ghosts (although I am aware that ghosts aboard the ship will behave differently to ghosts in her canon). She can eat ghosts to heal herself and gain power, but she chooses not to. Darcy otherwise has a small array of powers that manifested from how she died; the ability to breathe underwater, some minor hydrokinesis, invisibility, and the ability to inflict subtle magical damage. As the use of immortality powers is banned, and her geist will not permit her to die, I’m also going to say that her geist isn’t present, which makes her powers less predictable and more likely to react to her emotions. If anyone has ghost-sensing powers, she comes up feeling dead-ish. Mundanely, she’s an excellent fencer and is remarkably agile and quick on her feet, due to her long history of excellence in sports.
Inventory: A duffel bag containing a change of clothes, protective fencing gear, a gym towel, water bottle, an ipod full of music, and a small notebook with her training routine and calculations for macronutrient intake. Weapon-wise, she has a solid metal rapier that appears to be a replica of a medieval weapon with the edges sharpened, a folding military-issue multipurpose knife, and a very very old rapier hilt with the blade rusted and broken off. On her person is the gym clothes she was wearing when she arrived, and a Benedictine medal she wears as a necklace, inscribed with the Vade Retro Satana formula on the back.
Job History:
Student:
-time-management
-study skills
-multi-tasking
-handing in assignments on time
-participating in class
Carer:
-Caring for an injured mother
-changing of bandages
-administration of medication
-cooking for multiple people within dietary restrictions
-organization of medical appointments
Athlete:
-Self-direction in training
-discipline in maintaining routines of working out and technical skill development
-participated in tournaments on local, regional, and national levels
-Working with others on a team
Assistant-coach:
-giving firm but actionable advice to aid in better technique and areas of training to improve on
-Encouragement and motivation of others
-cleaning, setup, and maintenance of training areas
Suppressions: Intense desire to not come off as ‘weird’ or ‘crazy’, represses ‘childish’ enthusiasm for things that aren’t ‘cool’. Desires to be seen as mature and capable.
Greatest Fear: Powerlessness, isolation, being beyond help.
Greatest Desire: Being able to overcome any challenge she is faced with.
Greatest Regret: That she simply went along with the manners in which her life was changed without her consent, without protesting more or demanding her own needs be met.
Sample: Right here
Name: Bastian/Bash
Age: I am in fact above 18
Contact: @/Sir_bashalot on plurk and hyenapie#6353 on discord
Permission Post: Right here
Reserve: N/A
CHARACTER
Name: Darcy Anaïs Myriam LeJeune
True Name: Darcy, just Darcy
Canon: Original character from the Geist: the Sin Eaters tabletop roleplaying system.
Age: 16
History: Born in Lyon France, Darcy was a serious, fiercely determined kid. She fell into sports pretty quickly as an outlet for her excess of energy, picking up fencing when she was old enough, along with dabblings in boxing, short-distance sprinting, and high-jump. She had aspirations to represent France in the Olympics in fencing that were quickly cut short by her mother being injured in action, and a nervous breakdown as a result that left her able to see ghosts. Age 15-16 was spent in between psych appointments, training, trying to handle schoolwork, trying to pretend like she wasn't being swarmed by spirits of the dead, and taking care of her injured mother. When she went missing after a brutal loss at a local fencing tournament, nobody could say they were much surprised.
Except, of course, that she didn’t ‘go missing’. She was murdered.
Pushed off a bridge by a faceless assailant she never got to see, she drowned in silence, away from everyone who knew her, unable to fight back. Her last moments were filled with unspeakable, incandescent outrage. So when a hand reached through the darkness to pull her back ashore, she took it.
Now one of the Bound, a person who made a deal with a powerful geist to return to life, she is called to seek vengeance for the dead who cannot pass on. She does not, however, have to like this calling, and often doesn’t, frequently struggling to balance her passions and goals with the demands of the spirit that brought her back to life.
Powers/Abilities: Typically the Bound do not die when killed due to the influence of their geists, which will obviously be nerfed for this game. Darcy can speak and interact with ghosts (although I am aware that ghosts aboard the ship will behave differently to ghosts in her canon). She can eat ghosts to heal herself and gain power, but she chooses not to. Darcy otherwise has a small array of powers that manifested from how she died; the ability to breathe underwater, some minor hydrokinesis, invisibility, and the ability to inflict subtle magical damage. As the use of immortality powers is banned, and her geist will not permit her to die, I’m also going to say that her geist isn’t present, which makes her powers less predictable and more likely to react to her emotions. If anyone has ghost-sensing powers, she comes up feeling dead-ish. Mundanely, she’s an excellent fencer and is remarkably agile and quick on her feet, due to her long history of excellence in sports.
Inventory: A duffel bag containing a change of clothes, protective fencing gear, a gym towel, water bottle, an ipod full of music, and a small notebook with her training routine and calculations for macronutrient intake. Weapon-wise, she has a solid metal rapier that appears to be a replica of a medieval weapon with the edges sharpened, a folding military-issue multipurpose knife, and a very very old rapier hilt with the blade rusted and broken off. On her person is the gym clothes she was wearing when she arrived, and a Benedictine medal she wears as a necklace, inscribed with the Vade Retro Satana formula on the back.
Job History:
Student:
-time-management
-study skills
-multi-tasking
-handing in assignments on time
-participating in class
Carer:
-Caring for an injured mother
-changing of bandages
-administration of medication
-cooking for multiple people within dietary restrictions
-organization of medical appointments
Athlete:
-Self-direction in training
-discipline in maintaining routines of working out and technical skill development
-participated in tournaments on local, regional, and national levels
-Working with others on a team
Assistant-coach:
-giving firm but actionable advice to aid in better technique and areas of training to improve on
-Encouragement and motivation of others
-cleaning, setup, and maintenance of training areas
Suppressions: Intense desire to not come off as ‘weird’ or ‘crazy’, represses ‘childish’ enthusiasm for things that aren’t ‘cool’. Desires to be seen as mature and capable.
Greatest Fear: Powerlessness, isolation, being beyond help.
Greatest Desire: Being able to overcome any challenge she is faced with.
Greatest Regret: That she simply went along with the manners in which her life was changed without her consent, without protesting more or demanding her own needs be met.
Sample: Right here
Permissions
Apr. 27th, 2022 09:26 amPLAYER
NAME: Bastian/Bash
CONTACT: hyenapie#6353 on Discord or
sir_bashalot on Plurk
ACTIVE TIMES/PACE: East coast Australian time
BRACKETS/PROSE: Will match, prefers prose
OFFENSIVE SUBJECTS & TRIGGERS: Hate groups, harm to kids
CONTACT: hyenapie#6353 on Discord or
ACTIVE TIMES/PACE: East coast Australian time
BRACKETS/PROSE: Will match, prefers prose
OFFENSIVE SUBJECTS & TRIGGERS: Hate groups, harm to kids
IN CHARACTER
PHYSICAL AFFECTION: Ugh gross (she'll take a hug from people close to her)
PHYSICAL VIOLENCE: You're welcome to try
RELATIONSHIPS: She's 16 and also a lesbian, relationships only within those perimeters.
PSYCHIC & PSIONIC INFORMATION: None of note.
MAGICAL INFORMATION: Control over water and abilities pertaining to water (water-breathing, water-form). Can see and speak to ghosts.
MEDICAL INFORMATION: Clinically dead.
OFFENSIVE SUBJECTS & TRIGGERS: Bodies of water, drowning, 'what do you think happens after death'. She knows, and you won't like it. Don't ask if she's from Paris.
PHYSICAL VIOLENCE: You're welcome to try
RELATIONSHIPS: She's 16 and also a lesbian, relationships only within those perimeters.
PSYCHIC & PSIONIC INFORMATION: None of note.
MAGICAL INFORMATION: Control over water and abilities pertaining to water (water-breathing, water-form). Can see and speak to ghosts.
MEDICAL INFORMATION: Clinically dead.
OFFENSIVE SUBJECTS & TRIGGERS: Bodies of water, drowning, 'what do you think happens after death'. She knows, and you won't like it. Don't ask if she's from Paris.
OUT OF CHARACTER
BACKTAGGING: Sure
THREADHOPPING: Sure
FOURTHWALLING: Nah
NOT INTERESTED IN: Smut or whump
THREADHOPPING: Sure
FOURTHWALLING: Nah
NOT INTERESTED IN: Smut or whump
FIRST IMPRESSIONS
VISUAL: A lanky teenage girl, with dark hair and intense eyes, just slightly too pale. Occasionally, she may appear as if she were below the surface of water, her image shuddering in spectral light.
AURAL: Lyonnaise accent in a low bored voice.
OLFACTORY: The smell of ocean water, something salty and rancid.
DEMEANOUR: A veneer of boredom most of the time. She has a habit of talking with her hands, and can get twitchy if she sits still for too long. Sometimes, she forgets to breathe.
AURAL: Lyonnaise accent in a low bored voice.
OLFACTORY: The smell of ocean water, something salty and rancid.
DEMEANOUR: A veneer of boredom most of the time. She has a habit of talking with her hands, and can get twitchy if she sits still for too long. Sometimes, she forgets to breathe.
☆ code by kimmiserate ☆
